# 2026.08.18 Weekly Meeting

**URL:** https://discourse.slicer.org/t/2026-08-18-weekly-meeting/47871
**Category:** Weekly meetings
**Created:** [August 12, 2026, 7:39pm UTC](https://discourse.slicer.org/t/2026-08-18-weekly-meeting/47871 "2026-08-12T19:39:26Z")
**Posts on this page:** 5
**Page:** 1

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### Author: ![ebrahim](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/ebrahim/32/13403_2.png) [@ebrahim](https://discourse.slicer.org/u/ebrahim)
#### Post date: [August 12, 2026, 7:39pm UTC](https://discourse.slicer.org/t/2026-08-18-weekly-meeting/47871/1 "2026-08-12T19:39:26Z")

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Title: 2026.08.18 Weekly Meeting

Next Tuesday, we will be having our next weekly hangout at **10:00 AM ET until 11:00 AM ET.**

Anyone is welcome to join at this link: [Google Meet meeting](https://meet.google.com/ymg-ahrz-www)

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**Agenda:**

Please post to this thread to put a topic on the agenda! We will try to prioritize agenda items during the meeting.

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Thanks  
Sam and Ebrahim

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### Author: ![Thibault\_Pelletier](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/thibault_pelletier/32/4767_2.png) [@Thibault\_Pelletier](https://discourse.slicer.org/u/Thibault_Pelletier)
#### Post date: [August 13, 2026, 7:12am UTC](https://discourse.slicer.org/t/2026-08-18-weekly-meeting/47871/2 "2026-08-13T07:12:36Z")

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Next meeting, @Francois_Mazen, @Lucas_Givord and myself would like to have a deep dive look into @pieper’s [Slicer Live](https://github.com/pieper/SlicerLive) WebGPU implementation.

Our goal is to see what would be required on VTK’s side / WebGPU backend to have the same type of rendering moving forward.

FYI: @RafaelPalomar & @drouin-simon

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### Author: ![pieper](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/pieper/32/8_2.png) [@pieper](https://discourse.slicer.org/u/pieper)
#### Post date: [August 13, 2026, 1:20pm UTC](https://discourse.slicer.org/t/2026-08-18-weekly-meeting/47871/3 "2026-08-13T13:20:49Z")

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For anyone who wants to review ahead of time, there are work-in-progress demos and a link to the github repo here: [pieper.github.io/live](https://pieper.github.io/live/)

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### Author: ![ebrahim](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/ebrahim/32/13403_2.png) [@ebrahim](https://discourse.slicer.org/u/ebrahim)
#### Post date: [August 17, 2026, 2:44pm UTC](https://discourse.slicer.org/t/2026-08-18-weekly-meeting/47871/4 "2026-08-17T14:44:31Z")

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Bump: this meeting is tomorrow

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<div class="post-metadata">

### Author: ![ebrahim](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/ebrahim/32/13403_2.png) [@ebrahim](https://discourse.slicer.org/u/ebrahim)
#### Post date: [August 18, 2026, 5:24pm UTC](https://discourse.slicer.org/t/2026-08-18-weekly-meeting/47871/5 "2026-08-18T17:24:27Z")

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Notes from the meeting:

## Discussions

A look at SlicerLive’s WebGPU and discussion of VTK

> **[GitHub - pieper/SlicerLive: Live 3D Slicer scenes on the web — render MRML/MRB...](https://github.com/pieper/SlicerLive)**
>
> Live 3D Slicer scenes on the web — render MRML/MRB scenes in the browser, no install

VTK, WebGPU, and compute shader capabilities

> **[WebGPU Compute API in VTK](https://www.kitware.com/webgpu-compute-api-in-vtk/)**
>
> Following previous blog posts (WebGPU in VTK Desktop & Rendering large numbers of actors) on WebGPU in VTK, VTK now offers access to a new perk of modern rendering, namely the possibility to offload computations from the CPU to the GPU using WebGPU...

> **[Achieving Interactivity with a Point Cloud of 2 Billion Points in a Single...](https://www.kitware.com/achieving-interactivity-with-a-point-cloud-of-2-billion-points-in-a-single-workstation/)**
>
> Point cloud of 2 billions of points from The Grand Lyon rendered by VTK with WebGPU Recently, Kitware internal development made it possible to use a new type of shader in VTK with WebGPU: the Compute Shader. Already presented in a previous blog post,...

(deep discussion on using toolkits vs direct low level programming when using AI agents…)

## macOS arm64 builds

- `recoil.kitware.com` has been setup for arm64 builds
- [SlicerPreview - Build Summary](https://slicer.cdash.org/builds/4363126)
- Qt 6.11.1 build
- only blocking issue is the package manager has hardcoded `arch` options, so the client and server needed to be updated before packages can be hosted on the server.
