# 3D Slicer for virtual reality using Oculus Quest

**URL:** https://discourse.slicer.org/t/3d-slicer-for-virtual-reality-using-oculus-quest/8653
**Category:** Support
**Created:** [October 3, 2019, 6:15am UTC](https://discourse.slicer.org/t/3d-slicer-for-virtual-reality-using-oculus-quest/8653 "2019-10-03T06:15:40Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![dingi](https://avatars.discourse-cdn.com/v4/letter/d/b2d939/32.png) [@dingi](https://discourse.slicer.org/u/dingi)
#### Post date: [October 3, 2019, 6:15am UTC](https://discourse.slicer.org/t/3d-slicer-for-virtual-reality-using-oculus-quest/8653/1 "2019-10-03T06:15:40Z")

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Hi,  
I’m just started using 3D Slicer. My question is how do I use 3D Slicer with Oculus Quest? Should I import a plugin in unity? I’ve looked at [https://github.com/KitwareMedical/SlicerVirtualReality](https://github.com/KitwareMedical/SlicerVirtualReality) but seems like it supports SteamVR & OpenVR. Quest uses Android SDK.

Thanks.

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### Author: ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)
#### Post date: [October 3, 2019, 2:57pm UTC](https://discourse.slicer.org/t/3d-slicer-for-virtual-reality-using-oculus-quest/8653/2 "2019-10-03T14:57:03Z")

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Slicer supports all OpenVR compatible headsets. Oculus Quest requires third-party application to run OpenVR content. Depending on network quality, the update rates will be probably somewhat lower than by using a headset that supports OpenVR natively.

You can get a Windows Mixed Reality headset for about half price of an Oculus Quest and that headset works natively with OpenVR.

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### Author: ![sebstax](https://avatars.discourse-cdn.com/v4/letter/s/35a633/32.png) [@sebstax](https://discourse.slicer.org/u/sebstax)
#### Post date: [December 10, 2020, 5:50pm UTC](https://discourse.slicer.org/t/3d-slicer-for-virtual-reality-using-oculus-quest/8653/3 "2020-12-10T17:50:51Z")

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Hello M. Lasso,

As of today are Oculus Quest 1 or 2 compatible with SLICER VR?  
What is the third party mentionned in your post?

Many thanks in advance,  
Best

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### Author: ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)
#### Post date: [December 10, 2020, 8:53pm UTC](https://discourse.slicer.org/t/3d-slicer-for-virtual-reality-using-oculus-quest/8653/4 "2020-12-10T20:53:38Z")

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I haven’t tried an Oculus Quest with Slicer, but you can search the web for how to use Oculus Quest with OpenVR (the VR interface that Slicer uses). See for example here: [https://uploadvr.com/how-to-play-pc-vr-oculus-quest-2/](https://uploadvr.com/how-to-play-pc-vr-oculus-quest-2/)

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### Author: ![sebstax](https://avatars.discourse-cdn.com/v4/letter/s/35a633/32.png) [@sebstax](https://discourse.slicer.org/u/sebstax)
#### Post date: [December 11, 2020, 9:32am UTC](https://discourse.slicer.org/t/3d-slicer-for-virtual-reality-using-oculus-quest/8653/5 "2020-12-11T09:32:16Z")

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Thank you for the feedback.

Actually, I don’t have the Oculus Link.

I found this article : [https://uploadvr.com/quest-openxr-prototype-support/#:~:text=Just%20to%20clear%20up%20any,on%20Oculus%20Rift%20store%20apps](https://uploadvr.com/quest-openxr-prototype-support/#:~:text=Just%20to%20clear%20up%20any,on%20Oculus%20Rift%20store%20apps).

They mentionned : While Open VR works on all PC VR headsets, it doesn’t support Android headsets like Quest and due to Facebook’s policies cannot be used on Oculus Rift store apps.

Quest works with Android SDK, I assume it should not be compatible unfortunately.

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### Author: ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)
#### Post date: [December 11, 2020, 2:03pm UTC](https://discourse.slicer.org/t/3d-slicer-for-virtual-reality-using-oculus-quest/8653/6 "2020-12-11T14:03:04Z")

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The article is 8 month old. The situation may be different now. Anyway, the Oculus Quest is not a great headset for PC-based VR, because it is optimized for rendering on its own.
