# Add an actor (vtkCubeAxesActor) to the scene in C++

**URL:** <https://discourse.slicer.org/t/add-an-actor-vtkcubeaxesactor-to-the-scene-in-c/19294>\
**Category:** Development\
**Created:** [August 22, 2021, 12:28am UTC](https://discourse.slicer.org/t/add-an-actor-vtkcubeaxesactor-to-the-scene-in-c/19294 "2021-08-22T00:28:48Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![keri](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/keri/32/11618_2.png) [@keri](https://discourse.slicer.org/u/keri)\
**Post date:** [August 22, 2021, 3:11pm UTC](https://discourse.slicer.org/t/add-an-actor-vtkcubeaxesactor-to-the-scene-in-c/19294/4 "2021-08-22T15:11:28Z")

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With the [recent knowlegde about vtkCubeAxesActor transform problem](https://discourse.slicer.org/t/independent-zoom-along-different-axes/19263/14) I still want to have something like visualized coordinate system in 3D view but now I’m not much sticked to the `vtkCubeAxesActor`. Probably there are some options to achieve the goal without using `vtkCubeAxesActor`?  
Maybe I could create 8 points at `vtkImageData`'s corners and display coordinates only at these points…

Also is it ok that if I add `vtkCubeAxesActor` then the interaction perfomance noticeably decreases? Any movements becomes much slower

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_[View the full topic](https://discourse.slicer.org/t/add-an-actor-vtkcubeaxesactor-to-the-scene-in-c/19294)._
