# App quit while operating on big volume

**URL:** <https://discourse.slicer.org/t/app-quit-while-operating-on-big-volume/24720>\
**Category:** Support\
**Created:** [August 11, 2022, 8:12pm UTC](https://discourse.slicer.org/t/app-quit-while-operating-on-big-volume/24720 "2022-08-11T20:12:20Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)\
**Post date:** [August 11, 2022, 8:17pm UTC](https://discourse.slicer.org/t/app-quit-while-operating-on-big-volume/24720/2 "2022-08-11T20:17:03Z")

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If the application crashed while rotating a volume rendered image in the 3D view then it means that your GPU took too long time to render an image (caused a TDR error) and so Windows terminated the application. You have many options to resolve the issue as described in this post:

> [@Enabling volume rendering for a large volume makes the application crash](https://discourse.slicer.org/t/enabling-volume-rendering-for-a-large-volume-makes-the-application-crash/17032/7):
>
> This indicates that you get a TDR error: the operating system shuts down applications that keep the graphics card busy for too long. This happens because the size of the volume is too large for your GPU to comfortably handle. There are several ways to work around this: Option A: Run the code snippet above to split the volume to smaller chunks (that way you have a better chance that the graphics card will not be unresponsive for too long) or increase TDR delay in the registry. Option B: Crop a…

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_[View the full topic](https://discourse.slicer.org/t/app-quit-while-operating-on-big-volume/24720)._
