# Apple to deprecate OpenGL in OSX 10.14 Mojave

**URL:** <https://discourse.slicer.org/t/apple-to-deprecate-opengl-in-osx-10-14-mojave/3075>\
**Category:** Support\
**Created:** [June 5, 2018, 9:48am UTC](https://discourse.slicer.org/t/apple-to-deprecate-opengl-in-osx-10-14-mojave/3075 "2018-06-05T09:48:31Z")\
**Posts on this page:** 1\
**Showing post:** 6

<div class="post-metadata">

**Author:** ![mhalle](https://avatars.discourse-cdn.com/v4/letter/m/50afbb/32.png) [@mhalle](https://discourse.slicer.org/u/mhalle)\
**Post date:** [June 5, 2018, 3:57pm UTC](https://discourse.slicer.org/t/apple-to-deprecate-opengl-in-osx-10-14-mojave/3075/6 "2018-06-05T15:57:06Z")

</div>

I would point out that X is still supported on macOS (via a community project, but still). OpenGL isn’t going to disappear.

macOS’s OpenGL has always lagged behind the latest versions of the standard anyway: the latest versions on Apple hardware are 3.3 and 4.1, released eight years ago. I think Apple made this decision a couple of years ago and just didn’t tell anyone.

It’s an unfortunate decision, and one that Kitware should open up with Apple as a vendor-to-vendor discussion, but this isn’t going to have a perceivable impact on our community for a while.

Would I start an OpenCL-dependent project right now? No, but that was an iffy gamble anyway.

—Mike

---

_[View the full topic](https://discourse.slicer.org/t/apple-to-deprecate-opengl-in-osx-10-14-mojave/3075)._
