# Better GPU will benefit or not VR volume rendering

**URL:** <https://discourse.slicer.org/t/better-gpu-will-benefit-or-not-vr-volume-rendering/21008>\
**Category:** Support\
**Created:** [December 10, 2021, 4:31pm UTC](https://discourse.slicer.org/t/better-gpu-will-benefit-or-not-vr-volume-rendering/21008 "2021-12-10T16:31:57Z")\
**Posts on this page:** 1\
**Showing post:** 27

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**Author:** ![Hao\_Li](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/hao_li/32/3420_2.png) [@Hao\_Li](https://discourse.slicer.org/u/Hao_Li)\
**Post date:** [December 16, 2021, 8:30am UTC](https://discourse.slicer.org/t/better-gpu-will-benefit-or-not-vr-volume-rendering/21008/27 "2021-12-16T08:30:18Z")

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Hi!  
I tried the [setting volume partitions](https://discourse.slicer.org/t/stitching-artifact-with-volume-rendering-large-volumes-feb-17-2021-nightly/16390/16) method on 3090 opening the eyeglobe data and used 2, 2, 2 and 4, 4, 4. They both negatively affected volume rendering speed. Most obvious was under normal method, it became very laggy. No difference was observed with 222/444 under maximum quality, every rotation movement took about 5-10 seconds, if the movement was too fast, windows will close slicer. I did not dare to test change TDR delay, as I’m not very handy with computers, it felt dangerous…

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