# Better GPU will benefit or not VR volume rendering

**URL:** <https://discourse.slicer.org/t/better-gpu-will-benefit-or-not-vr-volume-rendering/21008>\
**Category:** Support\
**Created:** [December 10, 2021, 4:31pm UTC](https://discourse.slicer.org/t/better-gpu-will-benefit-or-not-vr-volume-rendering/21008 "2021-12-10T16:31:57Z")\
**Posts on this page:** 1\
**Showing post:** 32

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**Author:** ![chir.set](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/chir.set/32/66982_2.png) [@chir.set](https://discourse.slicer.org/u/chir.set)\
**Post date:** [December 17, 2021, 7:33am UTC](https://discourse.slicer.org/t/better-gpu-will-benefit-or-not-vr-volume-rendering/21008/32 "2021-12-17T07:33:46Z")

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> [@davide445](#):
>
> - testing with resolution 2047 and 2049 (so just below and just above 2048)
> - test same resolution on Linux and not Windows

I’l be happy to test with my 6700XT on Linux. I don’t have any datasets with such high resolution.

> [@davide445](#):
>
> all Nvidia GPU has the same parameter as 16384 regardless if Windows or Linux.

This [post](https://discourse.slicer.org/t/gpu-based-volume-rendering-fails-if-one-dimension-is-more-than-2000px/6546/8) suggests that not all software report GL\_MAX\_3D\_TEXTURE\_SIZE reliably.

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