# Creating a drill trajectory

**URL:** https://discourse.slicer.org/t/creating-a-drill-trajectory/28298
**Category:** Support
**Created:** [March 10, 2023, 8:19pm UTC](https://discourse.slicer.org/t/creating-a-drill-trajectory/28298 "2023-03-10T20:19:27Z")
**Posts on this page:** 1
**Showing post:** 10

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### Author: ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)
#### Post date: [October 2, 2024, 5:54pm UTC](https://discourse.slicer.org/t/creating-a-drill-trajectory/28298/10 "2024-10-02T17:54:25Z")

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There have been lots of work in Slicer for pedicle screw insertion planning and guidance (by augmented reality using HoloLens, ultrasound guidance, etc.).

There is a complete open-source implementation for HoloLens/Slicer see github repository here (and related [paper](https://www.researchgate.net/publication/371537888_Real-time_integration_between_Microsoft_HoloLens_2_and_3D_Slicer_with_demonstration_in_pedicle_screw_placement_planning)):

> **[GitHub - BSEL-UC3M/HoloLens2and3DSlicer-PedicleScrewPlacementPlanning: GitHub repository for the IJCARS paper: "Real-Time...](https://github.com/BSEL-UC3M/HoloLens2and3DSlicer-PedicleScrewPlacementPlanning)**
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> GitHub repository for the IJCARS paper: "Real-Time open-source integration between Microsoft HoloLens 2 and 3D Slicer"

No need to mess with Blender, but the scene is generated in Slicer and sent to the HoloLens directly from there in real-time. Rendering in this repository is done via Unity, but recent Slicer versions can render directly to any AR/VR headset (via OpenXR API). So, there is no need to use multiple applications and programming languages (everything can be implemented in a single Slicer application, in Python or C++).

What AR headset are you planning to use now that the HoloLens is dead? Video passthrough in Meta Quest 3?

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