# Extension builds failing for Windows amd mac, but succeeding for linux

**URL:** <https://discourse.slicer.org/t/extension-builds-failing-for-windows-amd-mac-but-succeeding-for-linux/15590>\
**Category:** Support\
**Created:** [January 19, 2021, 12:41pm UTC](https://discourse.slicer.org/t/extension-builds-failing-for-windows-amd-mac-but-succeeding-for-linux/15590 "2021-01-19T12:41:18Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Alex\_Vergara](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/alex_vergara/32/15205_2.png) [@Alex\_Vergara](https://discourse.slicer.org/u/Alex_Vergara)\
**Post date:** [January 19, 2021, 12:41pm UTC](https://discourse.slicer.org/t/extension-builds-failing-for-windows-amd-mac-but-succeeding-for-linux/15590/1 "2021-01-19T12:41:18Z")

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In [Dash board](http://slicer.cdash.org/index.php?project=SlicerPreview&begin=2020-12-25&end=2021-01-08&filtercount=1&showfilters=1&field1=buildname&compare1=63&value1=Opendose) I can see my entension is building successfully in Linux (my main OS). However I have detected that it is failing for Windows and mac since december 25, 2020. I have not made any significant changes to it and since it is running fine on Linux I wonder what it is happening here?

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**Author:** ![jamesobutler](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/jamesobutler/32/7511_2.png) [@jamesobutler](https://discourse.slicer.org/u/jamesobutler)\
**Post date:** [January 19, 2021, 1:08pm UTC](https://discourse.slicer.org/t/extension-builds-failing-for-windows-amd-mac-but-succeeding-for-linux/15590/2 "2021-01-19T13:08:38Z")

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Using the link that you provided it shows Windows builds succeeding. Here is the link to the one started on January 17th [SlicerPreview : Build Summary](http://slicer.cdash.org/build/2123703).

For macOS here’s a successful one on January 5th [SlicerPreview : Build Summary](http://slicer.cdash.org/build/2113098).

There is probably not an issue with the extension itself. If it simply doesn’t show a report then the factory build machine had an error such as Slicer not building successfully or timing out. I haven’t seen anything that indicates your extension has been consistently failing to build though. Are there specific recent cdash pages for Windows and macOS showing it failed?

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**Author:** ![Alex\_Vergara](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/alex_vergara/32/15205_2.png) [@Alex\_Vergara](https://discourse.slicer.org/u/Alex_Vergara)\
**Post date:** [January 19, 2021, 7:33pm UTC](https://discourse.slicer.org/t/extension-builds-failing-for-windows-amd-mac-but-succeeding-for-linux/15590/3 "2021-01-19T19:33:01Z")

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Not failed but just not being built, [see this](http://slicer.cdash.org/index.php?project=SlicerPreview&begin=2021-01-01&end=2021-01-19&filtercount=1&showfilters=1&field1=buildname&compare1=63&value1=Opendose)

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**Author:** ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)\
**Post date:** [January 19, 2021, 7:47pm UTC](https://discourse.slicer.org/t/extension-builds-failing-for-windows-amd-mac-but-succeeding-for-linux/15590/4 "2021-01-19T19:47:34Z")

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This is probably due to the macOS test timeout issue: [Dashboard test timeouts on macOS · Issue #5391 · Slicer/Slicer · GitHub](https://github.com/Slicer/Slicer/issues/5391), which happens on the factory since Jan 7, but I could not reproduce it locally. @Sam_Horvath is investigating the problem.

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**Author:** ![Alex\_Vergara](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/alex_vergara/32/15205_2.png) [@Alex\_Vergara](https://discourse.slicer.org/u/Alex_Vergara)\
**Post date:** [January 22, 2021, 9:37am UTC](https://discourse.slicer.org/t/extension-builds-failing-for-windows-amd-mac-but-succeeding-for-linux/15590/5 "2021-01-22T09:37:28Z")

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Ok everything is [back online now](http://slicer.cdash.org/index.php?project=SlicerPreview&date=2021-01-21&filtercount=1&showfilters=1&field1=buildname&compare1=63&value1=Opendose), except the macos build that was timed out after 10 minutes.
