# Fiducial Markups cursor 

**URL:** <https://discourse.slicer.org/t/fiducial-markups-cursor/1967>\
**Category:** Support\
**Created:** [January 29, 2018, 4:11pm UTC](https://discourse.slicer.org/t/fiducial-markups-cursor/1967 "2018-01-29T16:11:40Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![lgroves](https://avatars.discourse-cdn.com/v4/letter/l/4af34b/32.png) [@lgroves](https://discourse.slicer.org/u/lgroves)\
**Post date:** [January 29, 2018, 4:11pm UTC](https://discourse.slicer.org/t/fiducial-markups-cursor/1967/1 "2018-01-29T16:11:41Z")

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Hello,

I was wondering if there is a way to within the python script for a scripted loadable module, change the cursor appearance for the markups fiducial placement. Specifically I would like to change it from the circle with the arrow to a cross hair. Any help is appreciated.

Thanks!

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**Author:** ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)\
**Post date:** [January 29, 2018, 4:30pm UTC](https://discourse.slicer.org/t/fiducial-markups-cursor/1967/2 "2018-01-29T16:30:58Z")

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If you want to initiate fiducial placement from your module GUI then you can use qSlicerMarkupsPlaceWidget. See an example in [Markups module documentation](https://www.slicer.org/wiki/Documentation/Nightly/Modules/Markups#Add_a_button_to_module_GUI_to_activate_fiducial_placement).

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**Author:** ![Nicole\_Aucoin](https://avatars.discourse-cdn.com/v4/letter/n/ebca7d/32.png) [@Nicole\_Aucoin](https://discourse.slicer.org/u/Nicole_Aucoin)\
**Post date:** [January 29, 2018, 4:39pm UTC](https://discourse.slicer.org/t/fiducial-markups-cursor/1967/3 "2018-01-29T16:39:35Z")

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The appearance of the fiducial marker is controlled via the display node associated with the fiducial list node. If you look at the information for developers here:  
[https://www.slicer.org/wiki/Documentation/4.8/Modules/Markups](https://www.slicer.org/wiki/Documentation/4.8/Modules/Markups)  
you can get the fiducial list and then:

> dispNode = fidNode.GetDisplayNode()  
> dispNode.SetGlyphTypeFromString(‘Cross2D’)
