# How to build 3D Slicer for Raspberry?

**URL:** <https://discourse.slicer.org/t/how-to-build-3d-slicer-for-raspberry/2843>\
**Category:** Support\
**Created:** [May 17, 2018, 3:19pm UTC](https://discourse.slicer.org/t/how-to-build-3d-slicer-for-raspberry/2843 "2018-05-17T15:19:20Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![chir.set](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/chir.set/32/66982_2.png) [@chir.set](https://discourse.slicer.org/u/chir.set)\
**Post date:** [May 30, 2018, 3:15pm UTC](https://discourse.slicer.org/t/how-to-build-3d-slicer-for-raspberry/2843/6 "2018-05-30T15:15:55Z")

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> [@jcfr](#):
>
> did you have to apply any other patch to Slicer/VTK/ITK/… or it “just worked” ?

I applied the patches mentioned [here](https://discourse.slicer.org/t/fyi-building-slicer-with-gcc-8-1/2830) because I used GCC 8.1 on the Odroid-U2 SoC too. I guess these three patches would not be needed for GCC \< 8, and it would just work.

Concerning cross-compiling, it’s certainly a good idea, I’ll dig into that when I find some time.

Concerning AppLauncher to be built locally, I understand that both with native or cross-compiling, the current cmake file does not build AppLauncher yet, it should be modified to download sources etc… and this is well beyond my skills.

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