# How to create trabecular-porous structure

**URL:** <https://discourse.slicer.org/t/how-to-create-trabecular-porous-structure/20204>\
**Category:** Support\
**Tags:** segmentation\
**Created:** [October 18, 2021, 11:07am UTC](https://discourse.slicer.org/t/how-to-create-trabecular-porous-structure/20204 "2021-10-18T11:07:51Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![slicer365](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/slicer365/32/67549_2.png) [@slicer365](https://discourse.slicer.org/u/slicer365)\
**Post date:** [October 18, 2021, 11:07am UTC](https://discourse.slicer.org/t/how-to-create-trabecular-porous-structure/20204/1 "2021-10-18T11:07:51Z")

</div>

As shown in the picture below,

this is a piece of bone, which is randomly filled with this honeycomb-like shape.

This structure can be directly 3D printed.

This is a simulated trabecular bone.

Can we create this kind of Trabecular bone through Slicer?

 ![捕获.PNG](https://us1.discourse-cdn.com/flex002/uploads/slicer/original/3X/8/b/8b02e9b9ebe942de317e7ee20c41e6b4e37763d4.jpeg) ![微信图片_20211018150849](https://us1.discourse-cdn.com/flex002/uploads/slicer/original/3X/5/5/55f3aee79bf420b573df502a56861aef4e44d0e7.jpeg)

---

<div class="post-metadata">

**Author:** ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)\
**Post date:** [October 19, 2021, 3:31am UTC](https://discourse.slicer.org/t/how-to-create-trabecular-porous-structure/20204/2 "2021-10-19T03:31:13Z")

</div>

I don’t think there is a random trabecular bone structure generator module, but if you have a microCT then you can use the actual trabecular structure of the bone. You can also copy the trabecular bone from any other image and cut it to a patient-specific shape using Mask volume effect in Segment Editor.

If you don’t want to copy-paste porous structure from real bones then you can train a neural network to generate such textures for you, for example, using MONAI toolkit.
