# How to improve the quality of screen shot

**URL:** <https://discourse.slicer.org/t/how-to-improve-the-quality-of-screen-shot/24555>\
**Category:** Support\
**Created:** [July 29, 2022, 3:26am UTC](https://discourse.slicer.org/t/how-to-improve-the-quality-of-screen-shot/24555 "2022-07-29T03:26:02Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![1023185654](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/1023185654/32/15829_2.png) [@1023185654](https://discourse.slicer.org/u/1023185654)\
**Post date:** [July 29, 2022, 3:26am UTC](https://discourse.slicer.org/t/how-to-improve-the-quality-of-screen-shot/24555/1 "2022-07-29T03:26:02Z")

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hello,everyone. I want the screenshot of the 3D window to be sharper, I saw the previous issue that scale factor can be adjusted，is there a Python code for that now ? Now, i used off screen render to set a high resolution widget then use screen shot but its too slow,Is there any better way for that?

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**Author:** ![pieper](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/pieper/32/8_2.png) [@pieper](https://discourse.slicer.org/u/pieper)\
**Post date:** [July 29, 2022, 3:25pm UTC](https://discourse.slicer.org/t/how-to-improve-the-quality-of-screen-shot/24555/2 "2022-07-29T15:25:23Z")

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The last time I looked the scale factor option was not working for capturing tiled rendering for the volume renderer. Offscreen rendering is probably the best bet for now.
