# How to make lib file for use in ue5 engine

**URL:** <https://discourse.slicer.org/t/how-to-make-lib-file-for-use-in-ue5-engine/37878>\
**Category:** Development\
**Created:** [August 14, 2024, 7:54am UTC](https://discourse.slicer.org/t/how-to-make-lib-file-for-use-in-ue5-engine/37878 "2024-08-14T07:54:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![sleighmaster](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/sleighmaster/32/77611_2.png) [@sleighmaster](https://discourse.slicer.org/u/sleighmaster)\
**Post date:** [August 14, 2024, 7:54am UTC](https://discourse.slicer.org/t/how-to-make-lib-file-for-use-in-ue5-engine/37878/1 "2024-08-14T07:54:45Z")

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I even made the Slicer.sln file through cmake after cloning the git project.  
I want to create a plug-in (library) that can use the functions of Slicer in Unreal Engine 5.  
Does anyone know how?
