# How to transform objects with a Oculus Quest2 controller in Virtual Reality module

**URL:** https://discourse.slicer.org/t/how-to-transform-objects-with-a-oculus-quest2-controller-in-virtual-reality-module/32183
**Category:** Support
**Tags:** virtual-reality
**Created:** [October 12, 2023, 11:23am UTC](https://discourse.slicer.org/t/how-to-transform-objects-with-a-oculus-quest2-controller-in-virtual-reality-module/32183 "2023-10-12T11:23:02Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![ally7113](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/ally7113/32/67730_2.png) [@ally7113](https://discourse.slicer.org/u/ally7113)
#### Post date: [October 12, 2023, 11:23am UTC](https://discourse.slicer.org/t/how-to-transform-objects-with-a-oculus-quest2-controller-in-virtual-reality-module/32183/1 "2023-10-12T11:23:03Z")

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I’m using Slicer 5.3.0, and I’ve successfully set up the VR module with SteamVR to display it on the Oculus Quest. However, after that, I’m limited to just using the trigger action, and I want to be able to rotate objects, resize them, and adjust the overall camera view with the controller. How can I achieve this?

 ![image](https://us1.discourse-cdn.com/flex002/uploads/slicer/original/3X/1/c/1c171026601f605248243fd346620bc44cdfc3eb.png)

I’ve followed all the steps in the picture, including applying VTK, but it’s not working. I’m not very familiar with Python or Qt, so I would really appreciate it if you could provide detailed instructions.

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### Author: ![cpinter](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/cpinter/32/7995_2.png) [@cpinter](https://discourse.slicer.org/u/cpinter)
#### Post date: [October 13, 2023, 12:20pm UTC](https://discourse.slicer.org/t/how-to-transform-objects-with-a-oculus-quest2-controller-in-virtual-reality-module/32183/2 "2023-10-13T12:20:22Z")

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People have been reprting this for Oculus Quest 2 for a while, but since I don’t have such a device I cannot test or try to fix this. Does anyone at Kitware have a Quest 2? We have been receiving these reports and I cannot tell them anything. Thank you!

Also there is this issue, not sure if related

> <https://github.com/KitwareMedical/SlicerVirtualReality/issues/124>
>
> The two-handed gesture that allows to rotate/scale the world only works around h…alf the time. See video here
> https://discourse.slicer.org/t/5-4-vr-testride/31252/3?u=cpinter
> 
> Is it possible that the \`RecognizeComplexGesture\` function has changed again? Or some other change in VTK causes this?
> 
> It used to work perfectly with \[Slicer 98c092edb8f5a274277d2e486a4f7e584f58605e\](https://github.com/Slicer/Slicer/commit/98c092edb8f5a274277d2e486a4f7e584f58605e) (5.3.0 nightly 2023.06.19.)
