# How to transform objects with a Oculus Quest2 controller in Virtual Reality module

**URL:** <https://discourse.slicer.org/t/how-to-transform-objects-with-a-oculus-quest2-controller-in-virtual-reality-module/32183>\
**Category:** Support\
**Tags:** virtual-reality\
**Created:** [October 12, 2023, 11:23am UTC](https://discourse.slicer.org/t/how-to-transform-objects-with-a-oculus-quest2-controller-in-virtual-reality-module/32183 "2023-10-12T11:23:02Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![cpinter](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/cpinter/32/7995_2.png) [@cpinter](https://discourse.slicer.org/u/cpinter)\
**Post date:** [October 13, 2023, 12:20pm UTC](https://discourse.slicer.org/t/how-to-transform-objects-with-a-oculus-quest2-controller-in-virtual-reality-module/32183/2 "2023-10-13T12:20:22Z")

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People have been reprting this for Oculus Quest 2 for a while, but since I don’t have such a device I cannot test or try to fix this. Does anyone at Kitware have a Quest 2? We have been receiving these reports and I cannot tell them anything. Thank you!

Also there is this issue, not sure if related

> <https://github.com/KitwareMedical/SlicerVirtualReality/issues/124>
>
> The two-handed gesture that allows to rotate/scale the world only works around h…alf the time. See video here
> https://discourse.slicer.org/t/5-4-vr-testride/31252/3?u=cpinter
> 
> Is it possible that the \`RecognizeComplexGesture\` function has changed again? Or some other change in VTK causes this?
> 
> It used to work perfectly with \[Slicer 98c092edb8f5a274277d2e486a4f7e584f58605e\](https://github.com/Slicer/Slicer/commit/98c092edb8f5a274277d2e486a4f7e584f58605e) (5.3.0 nightly 2023.06.19.)

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