# Interactive slice intersections

**URL:** <https://discourse.slicer.org/t/interactive-slice-intersections/21677>\
**Category:** Support\
**Tags:** feature\
**Created:** [January 28, 2022, 1:55pm UTC](https://discourse.slicer.org/t/interactive-slice-intersections/21677 "2022-01-28T13:55:17Z")\
**Posts on this page:** 1\
**Showing post:** 15

<div class="post-metadata">

**Author:** ![DIV](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/div/32/12816_2.png) [@DIV](https://discourse.slicer.org/u/DIV)\
**Post date:** [February 2, 2022, 5:28am UTC](https://discourse.slicer.org/t/interactive-slice-intersections/21677/15 "2022-02-02T05:28:09Z")

</div>

Hello, David.

For the translation, I wondered how it compared with the existing functionality of pressing `Shift` while moving the mouse (hovering) across one of the Slices. I usually do this with the crosshair turned on.  
A separate discussion seems to have been created on that topic.

> [@Crosshair vs Slice Intersections](https://discourse.slicer.org/t/crosshair-vs-slice-intersections/21700/6):
>
> E.g. use shift-mousemove to position the slices

The rotation is a cool feature. The question I had was about reverting to axes lining up with the original (DICOM/RAS) coordinates. After some rotation has been performed, how should the user return to the ‘default’ alignment?

—DIV

---

_[View the full topic](https://discourse.slicer.org/t/interactive-slice-intersections/21677)._
