# Is it possible to create a 3D mesh based on pseudolandmarks from pseudoLMGenerator

**URL:** <https://discourse.slicer.org/t/is-it-possible-to-create-a-3d-mesh-based-on-pseudolandmarks-from-pseudolmgenerator/41014>\
**Category:** Support\
**Tags:** markups-fiducials\
**Created:** [January 9, 2025, 4:22pm UTC](https://discourse.slicer.org/t/is-it-possible-to-create-a-3d-mesh-based-on-pseudolandmarks-from-pseudolmgenerator/41014 "2025-01-09T16:22:22Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![lv\_xiao](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lv_xiao/32/8224_2.png) [@lv\_xiao](https://discourse.slicer.org/u/lv_xiao)\
**Post date:** [January 9, 2025, 4:22pm UTC](https://discourse.slicer.org/t/is-it-possible-to-create-a-3d-mesh-based-on-pseudolandmarks-from-pseudolmgenerator/41014/1 "2025-01-09T16:22:22Z")

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Dear all,

I am using pseudoLMGenerator to create pseudolandmarks based on a 3D mesh of human mandible. Is it possible to triangulate the created pseudolandmarks to form a mesh of human mandible? I wish the created new mesh to maximally respect the shape of the original mesh of human mandible.

I understand there are some algorithms for creating mesh purely from point cloud. But I wish the original mandible mesh could be leveraged to construct the new mandible mesh. Not sure if this is possible.

If this is not possible, may I learn if there is any recommended point cloud-based triangulation algorithm?

Best regards,  
Lv

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**Author:** ![muratmaga](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/muratmaga/32/3622_2.png) [@muratmaga](https://discourse.slicer.org/u/muratmaga)\
**Post date:** [January 9, 2025, 4:29pm UTC](https://discourse.slicer.org/t/is-it-possible-to-create-a-3d-mesh-based-on-pseudolandmarks-from-pseudolmgenerator/41014/2 "2025-01-09T16:29:41Z")

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Can you explain what you want to do with that mesh?

PseudoLMGenerator is already giving you that sparse mesh, it is just turned off not to clutter the 3D Scene.

 ![image](https://us1.discourse-cdn.com/flex002/uploads/slicer/original/3X/8/c/8ce098ffd1f37f26646deeab7baeeed06351e7d7.png)

In fact that sparse mesh is where the points are coming from.
