# Is there a working version of SlicerVR with Segment Editor?

**URL:** https://discourse.slicer.org/t/is-there-a-working-version-of-slicervr-with-segment-editor/28483
**Category:** Support
**Tags:** segmentation, virtual-reality
**Created:** [March 20, 2023, 6:59pm UTC](https://discourse.slicer.org/t/is-there-a-working-version-of-slicervr-with-segment-editor/28483 "2023-03-20T18:59:34Z")
**Posts on this page:** 1
**Showing post:** 3

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### Author: ![Taci](https://avatars.discourse-cdn.com/v4/letter/t/73ab20/32.png) [@Taci](https://discourse.slicer.org/u/Taci)
#### Post date: [March 21, 2023, 1:25am UTC](https://discourse.slicer.org/t/is-there-a-working-version-of-slicervr-with-segment-editor/28483/3 "2023-03-21T01:25:55Z")

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> [@lassoan](#):
>
> How did you set up the Oculus/Meta Quest 2 headset to be accessible from Slicer?

I have built the Slicer version 5.3.0-2023-02-27 from the source code. Then, built the SlicerVR using this commit: [“Rename VR interactor style callback functions”](https://github.com/KitwareMedical/SlicerVirtualReality/commit/a5468fc3eb674cdbd2c724654e3e30d99f9ca360).

- Copied the json files as discussed in [this topic](https://discourse.slicer.org/t/slicervirtualreality-issues/23028) to make controllers work.
- Connected the Quest 2 headset to the PC using a cable and Oculus PC app.
- In the Quest 2, opened the Oculus Link from the menu and went to the Virtual Desktop.
- In the PC, launched the SteamVR.
- In the PC, opened the Slicer, loaded my volume and segmentation data, and clicked the headset icon on the top left.
- Finally, it started the application through the SteamVR.

I can see my controllers, fly around, grab and transform my segmentation (could not grab the volume). I can also see the volumes, but they disappear if I get close. Seems like volumes might have some clipping issues.

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