# MacBook Pro M2 Pro/ M2 Max

**URL:** <https://discourse.slicer.org/t/macbook-pro-m2-pro-m2-max/30581>\
**Category:** Support\
**Created:** [July 13, 2023, 12:07pm UTC](https://discourse.slicer.org/t/macbook-pro-m2-pro-m2-max/30581 "2023-07-13T12:07:36Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![D11](https://avatars.discourse-cdn.com/v4/letter/d/47e85d/32.png) [@D11](https://discourse.slicer.org/u/D11)\
**Post date:** [July 13, 2023, 12:07pm UTC](https://discourse.slicer.org/t/macbook-pro-m2-pro-m2-max/30581/1 "2023-07-13T12:07:36Z")

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Does the new MacBook Pro M2 Pro and MacBook Pro M2 Max meet the requirements to run 3D slicer smoothly?

I wanted to confirm that 3D slicer will be running smoothly before I buy a new Mac.

Thank you!

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**Author:** ![pieper](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/pieper/32/8_2.png) [@pieper](https://discourse.slicer.org/u/pieper)\
**Post date:** [July 13, 2023, 1:11pm UTC](https://discourse.slicer.org/t/macbook-pro-m2-pro-m2-max/30581/2 "2023-07-13T13:11:39Z")

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Yes, it should work fine. There have been some reports of slow startup the first time you run the app, but we aren’t sure why that is. Once it’s running it seems fine but report if you run into any issues. We still only provide the Intel binaries, but the native builds work and eventually we’ll make binaries available and they should work even better.

 ![image](https://us1.discourse-cdn.com/flex002/uploads/slicer/original/3X/e/0/e0db1e354f222b555f150a4534edf52aee26b423.jpeg)

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**Author:** ![muratmaga](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/muratmaga/32/3622_2.png) [@muratmaga](https://discourse.slicer.org/u/muratmaga)\
**Post date:** [July 13, 2023, 1:33pm UTC](https://discourse.slicer.org/t/macbook-pro-m2-pro-m2-max/30581/3 "2023-07-13T13:33:03Z")

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There is the 3D Max texture limitation that @Fishguy has encountered.

> [@GPU and CPU rendering on MacBookPro M2 ProMax](https://discourse.slicer.org/t/gpu-and-cpu-rendering-on-macbookpro-m2-promax/29152/3):
>
> Thanks for sharing the data. I could use GPU rendering on a mac pro, but on a mac book air m2 I got this error: [VTK] Invalid texture dimensions [447, 318, 2308] [FD] UNSUPPORTED (log once): POSSIBLE ISSUE: unit 1 GLD\_TEXTURE\_INDEX\_3D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable so it must be a hardware or driver limit, probably to 2048 max dimension I used CropVolume with a 1.5x multiplier on the spacing and then GPU rendering worked on th…
