# MacBook Pro M2 Pro/ M2 Max

**URL:** <https://discourse.slicer.org/t/macbook-pro-m2-pro-m2-max/30581>\
**Category:** Support\
**Created:** [July 13, 2023, 12:07pm UTC](https://discourse.slicer.org/t/macbook-pro-m2-pro-m2-max/30581 "2023-07-13T12:07:36Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![muratmaga](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/muratmaga/32/3622_2.png) [@muratmaga](https://discourse.slicer.org/u/muratmaga)\
**Post date:** [July 13, 2023, 1:33pm UTC](https://discourse.slicer.org/t/macbook-pro-m2-pro-m2-max/30581/3 "2023-07-13T13:33:03Z")

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There is the 3D Max texture limitation that @Fishguy has encountered.

> [@GPU and CPU rendering on MacBookPro M2 ProMax](https://discourse.slicer.org/t/gpu-and-cpu-rendering-on-macbookpro-m2-promax/29152/3):
>
> Thanks for sharing the data. I could use GPU rendering on a mac pro, but on a mac book air m2 I got this error: [VTK] Invalid texture dimensions [447, 318, 2308] [FD] UNSUPPORTED (log once): POSSIBLE ISSUE: unit 1 GLD\_TEXTURE\_INDEX\_3D is unloadable and bound to sampler type (Float) - using zero texture because texture unloadable so it must be a hardware or driver limit, probably to 2048 max dimension I used CropVolume with a 1.5x multiplier on the spacing and then GPU rendering worked on th…

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