# New feature: Basic support for physically based rendering (PBR)

**URL:** <https://discourse.slicer.org/t/new-feature-basic-support-for-physically-based-rendering-pbr/21725>\
**Category:** Support\
**Tags:** feature\
**Created:** [February 1, 2022, 5:29am UTC](https://discourse.slicer.org/t/new-feature-basic-support-for-physically-based-rendering-pbr/21725 "2022-02-01T05:29:13Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)\
**Post date:** [February 18, 2022, 12:37am UTC](https://discourse.slicer.org/t/new-feature-basic-support-for-physically-based-rendering-pbr/21725/17 "2022-02-18T00:37:00Z")

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Scene Views feature have had lots of instability issues over the years. Now we have a good [plan how to fix all that](https://github.com/Slicer/Slicer/issues/4841), but we’ll only do this rework after Slicer5 is released.

Until then, I would recommend to use Sequences to store state of selected nodes - such as the camera, maybe volume rendering properties. See a short tutorial here:

[![](https://img.youtube.com/vi/KZfOtqqwCq0/maxresdefault.jpg "Saving and restoring of node states") ](https://www.youtube.com/watch?v=KZfOtqqwCq0)

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_[View the full topic](https://discourse.slicer.org/t/new-feature-basic-support-for-physically-based-rendering-pbr/21725)._
