# New feature: Basic support for physically based rendering (PBR)

**URL:** <https://discourse.slicer.org/t/new-feature-basic-support-for-physically-based-rendering-pbr/21725>\
**Category:** Support\
**Tags:** feature\
**Created:** [February 1, 2022, 5:29am UTC](https://discourse.slicer.org/t/new-feature-basic-support-for-physically-based-rendering-pbr/21725 "2022-02-01T05:29:13Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)\
**Post date:** [February 1, 2022, 6:05pm UTC](https://discourse.slicer.org/t/new-feature-basic-support-for-physically-based-rendering-pbr/21725/3 "2022-02-01T18:05:00Z")

</div>

Thanks for testing. A file was missing from SlicerSandbox that prevented the packaging. I’ve added the file now. If you don’t want to wait for tomorrow’s release, you can download the extension from [here](https://github.com/PerkLab/SlicerSandbox) and add the `Lights` folder to the Modules → Additional module paths in your application settings.

I’m not sure what’s going on with the macOS build. @Sam_Horvath can you have a look?

---

_[View the full topic](https://discourse.slicer.org/t/new-feature-basic-support-for-physically-based-rendering-pbr/21725)._
