# Oculus Go - works?

**URL:** <https://discourse.slicer.org/t/oculus-go-works/6593>\
**Category:** Support\
**Tags:** virtual-reality\
**Created:** [April 24, 2019, 7:56pm UTC](https://discourse.slicer.org/t/oculus-go-works/6593 "2019-04-24T19:56:22Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)\
**Post date:** [April 24, 2019, 8:31pm UTC](https://discourse.slicer.org/t/oculus-go-works/6593/2 "2019-04-24T20:31:32Z")

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Slicer works with any OpenVR (SteamVR) compatible headset.

Probably you can hook up your Oculus Go with SteamVR (with adapters such as [ALVR](https://www.windowscentral.com/how-play-steamvr-games-oculus-go)), but the experience will be extremely poor/unusable.

I’ve tried Slicer virtual reality with Samsung Gear VR (using [vridge](https://discourse.slicer.org/t/connecting-htc-vive-with-3d-slicer/1299/27)) but after some initial enthusiasm I realized that it is so limited compared to a proper VR system (HTC Vive, Windows MR, Oculus Rift) that it just does not make sense. Especially because you can get a Windows Mixed Reality headset with 2 controllers for $300.

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_[View the full topic](https://discourse.slicer.org/t/oculus-go-works/6593)._
