# PlaneToWorld: set position of plane to world coordinate system

**URL:** <https://discourse.slicer.org/t/planetoworld-set-position-of-plane-to-world-coordinate-system/25639>\
**Category:** Support\
**Created:** [October 11, 2022, 6:56am UTC](https://discourse.slicer.org/t/planetoworld-set-position-of-plane-to-world-coordinate-system/25639 "2022-10-11T06:56:03Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)\
**Post date:** [October 19, 2022, 6:28am UTC](https://discourse.slicer.org/t/planetoworld-set-position-of-plane-to-world-coordinate-system/25639/2 "2022-10-19T06:28:49Z")

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Based on [Creating a new coordinate system - #27 by GL1984](https://discourse.slicer.org/t/creating-a-new-coordinate-system/19446/27) it seems you have figured this out (i.e., that you can use the transformation matrix in a transform node and harden that transform - or its inverse - on your node), but if you still have questions then let us know.

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_[View the full topic](https://discourse.slicer.org/t/planetoworld-set-position-of-plane-to-world-coordinate-system/25639)._
