# Presents the 'Brazilian Fauna Virtual Anatomic Collection'

**URL:** <https://discourse.slicer.org/t/presents-the-brazilian-fauna-virtual-anatomic-collection/34782>\
**Category:** Success stories\
**Tags:** segmentation, python, 3d-model\
**Created:** [March 8, 2024, 3:22pm UTC](https://discourse.slicer.org/t/presents-the-brazilian-fauna-virtual-anatomic-collection/34782 "2024-03-08T15:22:36Z")\
**Posts on this page:** 1\
**Showing post:** 11

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**Author:** ![pieper](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/pieper/32/8_2.png) [@pieper](https://discourse.slicer.org/u/pieper)\
**Post date:** [March 10, 2024, 3:43pm UTC](https://discourse.slicer.org/t/presents-the-brazilian-fauna-virtual-anatomic-collection/34782/11 "2024-03-10T15:43:12Z")

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Thank you @Rafael_V_Monteiro for sharing this valuable project 👍

> [@Rafael\_V\_Monteiro](#):
>
> The holes and rips are due to presence of cancellous bone in those regions.

Yes, this is a very interesting aspect of the data and worth visualizing. I think the new ColorizeVolume method would be good with this data and you could use it to make movies to accompany the 3D surface models. If we like it, it should also be possible at some point to port this method to run natively in the browser.

> [@Volume rendering colorized with segmentation](https://discourse.slicer.org/t/volume-rendering-colorized-with-segmentation/26689/6):
>
> Yes, exactly. This image uses the CT as alpha, so you get nice detail with the coloring, but we should also do the option where the segmentation opacity controls the alpha channel. We’ll need to do the local smoothing / surface fitting in the GPU using the segmentation and the color from the lookup table. This should be effectively the same as building a surface model but faster and with some extra options. I agree we should think about how we should handle volume rendering from a UI perspe…

> [@VTK multivolume/cinematic volume rendering](https://discourse.slicer.org/t/vtk-multivolume-cinematic-volume-rendering/31981/22):
>
> OMG! This is a game changer for us. We just now a way to adjust TF per segment basis somehow… And regular shadows/lights work great, just need the ambient shadows as @lassoan mentioned.

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