# Progress on Passthrough enabled while having SlicerVR open?

**URL:** <https://discourse.slicer.org/t/progress-on-passthrough-enabled-while-having-slicervr-open/46640>\
**Category:** Development\
**Created:** [April 2, 2026, 2:07pm UTC](https://discourse.slicer.org/t/progress-on-passthrough-enabled-while-having-slicervr-open/46640 "2026-04-02T14:07:19Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)\
**Post date:** [April 2, 2026, 7:55pm UTC](https://discourse.slicer.org/t/progress-on-passthrough-enabled-while-having-slicervr-open/46640/2 "2026-04-02T19:55:09Z")

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@Sunderlandkyl has successfully implemented video passthrough with Meta Quest 3 in Slicer. Some VTK changes were needed that will need a few weeks to get integrated.

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_[View the full topic](https://discourse.slicer.org/t/progress-on-passthrough-enabled-while-having-slicervr-open/46640)._
