QT designer python code generation, and nodule auto-naming

You can either open the collapsible button or groupbox or tab widget while you are editing widgets in it; or copy-paste text into the property editor instead of typing.

Thank you,

I just got it to work. I just needed to link the scene to a combo button, and then I found the ‘drop down button view’ QT setting to allow me to edit the basename. I additionally had to add ‘vtkMRMLMarkupsFiducialNode’ to the combobox nodetypes, so the point list is created correctly.

Unfortunately, the node selection incorporated in the markups widgets dont have editable baseNames, but I am able to use two combo boxes to create nodes with the foreground/background seed names now, and then the user is able to select those in the markup placement widget.

This is my first time doing UI/QT development so it’s taken me a bit to understand what’s going on.

Thank you!

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