# Quantitative Rotation, Scaling, Translation

**URL:** <https://discourse.slicer.org/t/quantitative-rotation-scaling-translation/36552>\
**Category:** Support\
**Tags:** markups\
**Created:** [June 2, 2024, 11:08am UTC](https://discourse.slicer.org/t/quantitative-rotation-scaling-translation/36552 "2024-06-02T11:08:58Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![yeong9316](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/yeong9316/32/67308_2.png) [@yeong9316](https://discourse.slicer.org/u/yeong9316)\
**Post date:** [June 2, 2024, 11:08am UTC](https://discourse.slicer.org/t/quantitative-rotation-scaling-translation/36552/1 "2024-06-02T11:08:58Z")

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When using the Markup function in 3D Slicer, something I always wonder about is quantitative manipulation.  
For example, in the case of Blender, when moving a specific object to the

For example, if you want to rotate the angle of Plane P created in the screen below by exactly 47 degrees by manipulating the green Rotation Bar, is there a way to rotate it by quantitatively entering this value?  
 ![image](https://us1.discourse-cdn.com/flex002/uploads/slicer/original/3X/a/a/aa8a350b49192646b1f905f4483c066b907f8053.png)

Also, I am curious about how to measure the degree of rotation during MPR through Slice intersection - Interaction, which is used when manipulating DICOM files, and how to initialize it to the MPR point of view that was first loaded.  
 ![image](https://us1.discourse-cdn.com/flex002/uploads/slicer/original/3X/8/7/87c03a01e222b998bda91aa31d8e2ae97859a25f.jpeg)

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**Author:** ![chir.set](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/chir.set/32/66982_2.png) [@chir.set](https://discourse.slicer.org/u/chir.set)\
**Post date:** [June 3, 2024, 6:59am UTC](https://discourse.slicer.org/t/quantitative-rotation-scaling-translation/36552/2 "2024-06-03T06:59:45Z")

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> [@yeong9316](#):
>
> is there a way to rotate it by quantitatively entering this value

You may create a MRML transform for the plane from the Data module, then edit the transform in the ‘Transform’ module. The handles you are showing are those of an UI-only interaction transform, which is not editable otherwise.
