# Restoring scene view duplicates scene heirarchy

**URL:** <https://discourse.slicer.org/t/restoring-scene-view-duplicates-scene-heirarchy/22025>\
**Category:** Development\
**Created:** [February 17, 2022, 3:46pm UTC](https://discourse.slicer.org/t/restoring-scene-view-duplicates-scene-heirarchy/22025 "2022-02-17T15:46:59Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)\
**Post date:** [February 18, 2022, 4:23am UTC](https://discourse.slicer.org/t/restoring-scene-view-duplicates-scene-heirarchy/22025/4 "2022-02-18T04:23:32Z")

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> [@muratmaga](#):
>
> It is not very useful as is, so it can be axed.

It is very useful feature and it can be fixed with today’s Slicer infrastructure much more easily than years ago. We could save display nodes (and camera and slice nodes, maybe the layout node) to sequence nodes, essentially automating the manual workflow that I showed [here](https://discourse.slicer.org/t/new-feature-basic-support-for-physically-based-rendering-pbr/21725/17).

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