# Retain Image Color in Volume Rendering

**URL:** <https://discourse.slicer.org/t/retain-image-color-in-volume-rendering/12294>\
**Category:** Support\
**Created:** [June 30, 2020, 12:27pm UTC](https://discourse.slicer.org/t/retain-image-color-in-volume-rendering/12294 "2020-06-30T12:27:25Z")\
**Posts on this page:** 1\
**Showing post:** 13

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**Author:** ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)\
**Post date:** [July 1, 2020, 2:49pm UTC](https://discourse.slicer.org/t/retain-image-color-in-volume-rendering/12294/13 "2020-07-01T14:49:52Z")

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Volume rendering is a display technique, which produces a 2D color picture. There is nothing else that could be “exported”. See more detailed description [here](https://discourse.slicer.org/t/save-volume-rendering-as-stl-file/524).

To display a volume like this, you need to use volume rendering. Blender can do everything, including volume rendering, but of course it is very complicated to achieve something like that is shown above. If you want to try it anyway then you can find some pointers [here](https://discourse.vtk.org/t/bvtknodes-photorealistic-rendering-of-vtk-data-in-blender/3268/16).

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_[View the full topic](https://discourse.slicer.org/t/retain-image-color-in-volume-rendering/12294)._
