# Retain Image Color in Volume Rendering

**URL:** <https://discourse.slicer.org/t/retain-image-color-in-volume-rendering/12294>\
**Category:** Support\
**Created:** [June 30, 2020, 12:27pm UTC](https://discourse.slicer.org/t/retain-image-color-in-volume-rendering/12294 "2020-06-30T12:27:25Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)\
**Post date:** [April 14, 2021, 3:01pm UTC](https://discourse.slicer.org/t/retain-image-color-in-volume-rendering/12294/17 "2021-04-14T15:01:55Z")

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You would need to create a color map similar to the color transfer function that you use for volume rendering, but of course you will never get similar image quality with surface rendering as with volume rendering. This has been discussed previously in other topics, see for example here:

> [@Save volume rendering as STL file](https://discourse.slicer.org/t/save-volume-rendering-as-stl-file/524):
>
> Hello, I am a new user on 3D slicer. I was using the display preset feature under volume rendering, and I was wondering if there is a way to save what I was viewing as an .stl or 3D printable file. For example, I was viewing a sample MRI using the CT-cardiac3 preset display. When I tried to save that specific 3D preset displayed sample in a .stl file, the option was unavailable. I was only able to see .vp (volume property), .txt formats. Is there a way to accomplish what I desire in 3D slic…

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_[View the full topic](https://discourse.slicer.org/t/retain-image-color-in-volume-rendering/12294)._
