# Save volume rendering as STL file

**URL:** <https://discourse.slicer.org/t/save-volume-rendering-as-stl-file/524>\
**Category:** Support\
**Tags:** segmentation, faq\
**Created:** [June 19, 2017, 5:03am UTC](https://discourse.slicer.org/t/save-volume-rendering-as-stl-file/524 "2017-06-19T05:03:48Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![maxabernathy](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/maxabernathy/32/415_2.png) [@maxabernathy](https://discourse.slicer.org/u/maxabernathy)\
**Post date:** [July 17, 2017, 9:05am UTC](https://discourse.slicer.org/t/save-volume-rendering-as-stl-file/524/14 "2017-07-17T09:05:30Z")

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FInally, I will leave a few links here if other people stumble on the thread in the future.

- [Volume rendering Unity asset](https://www.assetstore.unity3d.com/en/#!/content/83185) (works with DICOMs)
- [Open source raymarching volume rendering library for Unity](https://github.com/brianasu/unity-ray-marching/tree/volumetric-textures-depth)

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_[View the full topic](https://discourse.slicer.org/t/save-volume-rendering-as-stl-file/524)._
