# Save volume rendering as STL file

**URL:** <https://discourse.slicer.org/t/save-volume-rendering-as-stl-file/524>\
**Category:** Support\
**Tags:** segmentation, faq\
**Created:** [June 19, 2017, 5:03am UTC](https://discourse.slicer.org/t/save-volume-rendering-as-stl-file/524 "2017-06-19T05:03:48Z")\
**Posts on this page:** 1\
**Showing post:** 19

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**Author:** ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)\
**Post date:** [July 6, 2018, 5:01pm UTC](https://discourse.slicer.org/t/save-volume-rendering-as-stl-file/524/19 "2018-07-06T17:01:20Z")

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Note that augmented or virtual reality does not require STL. Slicer can already render beautiful volume rendered scenes without segmentation in virtual reality headsets, in color, in real-time, even in 4D, on any OpenVR-compatible headset (HTC Vive, any Windows mixed reality headsets, Oculus Rift, etc.), by a single click. Virtual reality provides solutions for many use cases that previously was only possible to address by 3D printing. Of course, for some cases 3D printing is still needed and the [volumetric printing](https://discourse.slicer.org/t/printing-volume-renderings-in-plastic/3017) is a really nice option.

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_[View the full topic](https://discourse.slicer.org/t/save-volume-rendering-as-stl-file/524)._
