# Screen-space ambient occlusion for volume rendering

**URL:** <https://discourse.slicer.org/t/screen-space-ambient-occlusion-for-volume-rendering/32323>\
**Category:** Development\
**Tags:** volume-rendering\
**Created:** [October 19, 2023, 9:16am UTC](https://discourse.slicer.org/t/screen-space-ambient-occlusion-for-volume-rendering/32323 "2023-10-19T09:16:17Z")\
**Posts on this page:** 1\
**Showing post:** 26

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**Author:** ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)\
**Post date:** [October 25, 2023, 4:17pm UTC](https://discourse.slicer.org/t/screen-space-ambient-occlusion-for-volume-rendering/32323/26 "2023-10-25T16:17:20Z")

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An overview of how much improvement we achieved compared to the baseline (what was possible a few weeks ago) in Slicer’s volume rendering with introducing colorized rendering and SSAO:

 ![image](https://us1.discourse-cdn.com/flex002/uploads/slicer/original/3X/f/3/f33eede8d3e6d6f913adf32a7698b598e4aa7a7f.jpeg)

With more opaque rendering:

 ![image](https://us1.discourse-cdn.com/flex002/uploads/slicer/original/3X/1/a/1a60ec48860e35815190ad881fb30bed42748fa4.jpeg)

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_[View the full topic](https://discourse.slicer.org/t/screen-space-ambient-occlusion-for-volume-rendering/32323)._
