The final change (VTK!10725) has been merged!
This makes SSAO available for volumes, but not with the vtkRenderer::UseSSAOOn() function, you must explicitly set the render passes like this:
// Render passes setup
vtkNew<vtkRenderStepsPass> basicPasses;
vtkNew<vtkSSAOPass> ssao;
ssao->SetRadius(40);
ssao->SetKernelSize(128);
ssao->SetBias(0.01);
ssao->BlurOn();
// The depth format must be Fixed32 for the volume mapper to successfully copy the depth texture
ssao->SetDepthFormat(vtkTextureObject::Fixed32);
ssao->SetVolumeOpacityThreshold(0.95);
ssao->SetDelegatePass(basicPasses);
renderer->SetPass(ssao);
I’ll start working on screenshots and will try to kick off a doc for technical writing.