# Texture features

**URL:** <https://discourse.slicer.org/t/texture-features/23985>\
**Category:** Radiomics\
**Created:** [June 21, 2022, 12:44pm UTC](https://discourse.slicer.org/t/texture-features/23985 "2022-06-21T12:44:47Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Chiara](https://avatars.discourse-cdn.com/v4/letter/c/db5fbb/32.png) [@Chiara](https://discourse.slicer.org/u/Chiara)\
**Post date:** [June 21, 2022, 12:44pm UTC](https://discourse.slicer.org/t/texture-features/23985/1 "2022-06-21T12:44:47Z")

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Hello,  
we are students. We would like to ask for help on texture features (GLCM e GLRLM), are they dimensionless quantities? If yes, can you explain how they are calculated?  
thanks to those who will answer!

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**Author:** ![pieper](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/pieper/32/8_2.png) [@pieper](https://discourse.slicer.org/u/pieper)\
**Post date:** [June 21, 2022, 4:37pm UTC](https://discourse.slicer.org/t/texture-features/23985/2 "2022-06-21T16:37:48Z")

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See the SlicerRadiomics and this documentation:

[https://pyradiomics.readthedocs.io/en/latest/features.html](https://pyradiomics.readthedocs.io/en/latest/features.html)
