# Transfer scene files from 3DSlicer to Unreal Engine Support

**URL:** <https://discourse.slicer.org/t/transfer-scene-files-from-3dslicer-to-unreal-engine-support/15884>\
**Category:** Support\
**Created:** [February 7, 2021, 6:18pm UTC](https://discourse.slicer.org/t/transfer-scene-files-from-3dslicer-to-unreal-engine-support/15884 "2021-02-07T18:18:22Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![cshreyas](https://avatars.discourse-cdn.com/v4/letter/c/e56c9b/32.png) [@cshreyas](https://discourse.slicer.org/u/cshreyas)\
**Post date:** [February 7, 2021, 6:24pm UTC](https://discourse.slicer.org/t/transfer-scene-files-from-3dslicer-to-unreal-engine-support/15884/2 "2021-02-07T18:24:55Z")

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Just found this has been discussed already

> [@Importing a 3DSlicer body model into Unreal game engine](https://discourse.slicer.org/t/importing-a-3dslicer-body-model-into-unreal-game-engine/9183):
>
> Is it possible to create a model of a body with all the underlying organs, etc and then import the model into Unreal game engine for further interaction between user and the simulation? And how would the importation be done? This is meant to be done in Virtual Reality, so ideally the user will wear the headset, see a body and be able to interact with it, and the interactions and consequences are programmed in Unreal. I know there’s an extension SlicerVR, but do not think it’s sophisticated enoug…

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_[View the full topic](https://discourse.slicer.org/t/transfer-scene-files-from-3dslicer-to-unreal-engine-support/15884)._
