# Transfer scene files from 3DSlicer to Unreal Engine Support

**URL:** https://discourse.slicer.org/t/transfer-scene-files-from-3dslicer-to-unreal-engine-support/15884
**Category:** Support
**Created:** [February 7, 2021, 6:18pm UTC](https://discourse.slicer.org/t/transfer-scene-files-from-3dslicer-to-unreal-engine-support/15884 "2021-02-07T18:18:22Z")
**Posts on this page:** 1
**Showing post:** 3

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### Author: ![lassoan](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/lassoan/32/13_2.png) [@lassoan](https://discourse.slicer.org/u/lassoan)
#### Post date: [February 7, 2021, 6:57pm UTC](https://discourse.slicer.org/t/transfer-scene-files-from-3dslicer-to-unreal-engine-support/15884/3 "2021-02-07T18:57:11Z")

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Most efforts so far have been focused on bridging Slicer with _Unity_ engine (see for example [here](https://discourse.slicer.org/t/collaborative-planning-in-virtual-reality/14841/10)). Probably the reason is that in medical imaging applications game engines are mostly used for quick early prototyping in small projects, usually by students and hobbyist programmers; and for them Unity is much more palatable than Unreal.

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_[View the full topic](https://discourse.slicer.org/t/transfer-scene-files-from-3dslicer-to-unreal-engine-support/15884)._
