# Trimming normal to boundary

**URL:** <https://discourse.slicer.org/t/trimming-normal-to-boundary/34791>\
**Category:** VMTK\
**Created:** [March 8, 2024, 8:11pm UTC](https://discourse.slicer.org/t/trimming-normal-to-boundary/34791 "2024-03-08T20:11:50Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![chir.set](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/chir.set/32/66982_2.png) [@chir.set](https://discourse.slicer.org/u/chir.set)\
**Post date:** [March 8, 2024, 8:49pm UTC](https://discourse.slicer.org/t/trimming-normal-to-boundary/34791/3 "2024-03-08T20:49:08Z")

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> [@lassoan](#):
>
> Maybe @chir.set can help.

Please check [this thread](https://discourse.slicer.org/t/vmtk-surface-clipping-contribution/30456/7) throughout.

@DavidM wrote a [module](https://github.com/dmolony3/ClipVessel) that does just that.

Alternatively, other manual methods are suggested in the [thread](https://discourse.slicer.org/t/vmtk-surface-clipping-contribution/30456) pointed to.

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