# Using SlicerIGT viewpoint in Virtual Reality

**URL:** <https://discourse.slicer.org/t/using-slicerigt-viewpoint-in-virtual-reality/44353>\
**Category:** Support\
**Created:** [September 5, 2025, 6:04am UTC](https://discourse.slicer.org/t/using-slicerigt-viewpoint-in-virtual-reality/44353 "2025-09-05T06:04:09Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tech\_curious](https://avatars.discourse-cdn.com/v4/letter/t/13edae/32.png) [@tech\_curious](https://discourse.slicer.org/u/tech_curious)\
**Post date:** [September 5, 2025, 6:04am UTC](https://discourse.slicer.org/t/using-slicerigt-viewpoint-in-virtual-reality/44353/1 "2025-09-05T06:04:09Z")

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Hello, I have been experimenting with an IGT setup in Slicer which I want to visualize with a virtual reality headset. Now I am trying to match the VR view to the actual perspective on the phantom and tool by also tracking the headset. I managed to show the desired perspective in the 3D-view window using the Viewpoint module of SlicerIGT, but I couldn’t find a way to get that same perspective in VR.

I am quite new to this and would appreciate some feedback on wether this is even possible (ideally without writing my own code) or if I should provide more details.  
Thanks.
