# Virtual Reality Oculus controller interaction behavior

**URL:** <https://discourse.slicer.org/t/virtual-reality-oculus-controller-interaction-behavior/32037>\
**Category:** Support\
**Tags:** virtual-reality\
**Created:** [October 4, 2023, 5:49pm UTC](https://discourse.slicer.org/t/virtual-reality-oculus-controller-interaction-behavior/32037 "2023-10-04T17:49:37Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![cpinter](https://sea2.discourse-cdn.com/flex002/user_avatar/discourse.slicer.org/cpinter/32/7995_2.png) [@cpinter](https://discourse.slicer.org/u/cpinter)\
**Post date:** [October 17, 2023, 9:38am UTC](https://discourse.slicer.org/t/virtual-reality-oculus-controller-interaction-behavior/32037/2 "2023-10-17T09:38:48Z")

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Not having an Oculus Quest, I can only tell you what I posted here

> [@How to transform objects with a Oculus Quest2 controller in Virtual Reality module](https://discourse.slicer.org/t/how-to-transform-objects-with-a-oculus-quest2-controller-in-virtual-reality-module/32183/2):
>
> People have been reprting this for Oculus Quest 2 for a while, but since I don’t have such a device I cannot test or try to fix this. Does anyone at Kitware have a Quest 2? We have been receiving these reports and I cannot tell them anything. Thank you! Also there is this issue, not sure if related

@LucasGandel @jcfr Do you know why Quest 2 interactions do not seem to work? Many users report the same thing. Thank you!

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