I 100% agree with your comments… Why go from a quantitative segmentation to volume rendering…
Big information loss.
Pause…
A) A more realistic render.
B) Glutton for punishment…
C) I explored commercial and non-commercial cinematic rendering. What seems crucial is the segmentation. For example, aorta, heart, coronary segmentation is crucial for good CR. I was hoping for a CR with calcium and valves opaque and the rest of the heart translucent.
Restricting myself to the descending aorta and calcium.
Would you quickly explain the difference between VTK GPU raycasting and VTK multivolume?
Also, does this setting affect shape rendering?
VTK GPU raycasting seems to work with multivolumes… But the opacity does not have the desired effect. As I rotate (180 degrees) the calcium projects right through the aorta.

