Add an actor (vtkCubeAxesActor) to the scene in C++

With the recent knowlegde about vtkCubeAxesActor transform problem I still want to have something like visualized coordinate system in 3D view but now I’m not much sticked to the vtkCubeAxesActor. Probably there are some options to achieve the goal without using vtkCubeAxesActor?
Maybe I could create 8 points at vtkImageData's corners and display coordinates only at these points…

Also is it ok that if I add vtkCubeAxesActor then the interaction perfomance noticeably decreases? Any movements becomes much slower