Assembling a whole human body

Hi Andras,

Ah, I think I might not have explained myself well enough and it might be good to provide a couple of links on my background for context. I started out studying engineering Mechatronics and then went onto to work on the very technical side of Visual Effects, Animation etc actually initially based at Pinewood Studios, so is inspired by this, a love of science and sculpture. And it’s wanting to pay it forward using some smarts due to many years out as a result of my own Disabilities and some life experiences such as hate crimes due to being Trans also.

https://www.linkedin.com/in/sammihamer/
https://issuu.com/sammihamer/stacks/13cf72968f5a490f813f9afa3c79a8c2

My initial small pot of disability funding is Masters funding, currently on pause so I can have more time to put everything together again due to my own disabilities. So I have experience of the faking it and artistic interpretation of, but increasingly real physiology data is being used in the Digital Arts Sphere, such as War Horse. The basis for any is however solid anatomy and zoology. This then in its self-translates into Educational STEM accessibility also.

In fact, I have been doing early tests with Mesh data the surface of Bones and Muscles etc from a Academic Project in Japan but the source is terrible, very low poly, lots of none manfolds and lots of errors.

This might give you an idea of the conventional armature/sculpture approach, more technical testing pictures are on Linked-in and or digging further down on the original facebook page I posted.

I hope this helps tie in better with what I was trying to convey. So pulling accurate high detail, meshes of Bones, Muscles etc from real-world Data and a tad more of which I expanded on previously is very much what Id really appreciate help sourcing.

Another academic project in this case just 3D scanning bones based in the Netherlands
http://bonify.archaeolabs.nl/app/species/goat/humerus.php

All my best,
Sam :wink: