It is not a CLI module but a loadable module. You can verify that by printing the module’s class name:
>>> slicer.modules.createmodels.className()
'qSlicerCreateModelsModule'
You can use loadable modules by calling methods of their logic class:
logic = slicer.modules.createmodels.logic()
logic.CreateNeedle(100,5,0,True)
To get a description of all methods and their parameters, type help(logic)
and you get a description like this:
class vtkSlicerCreateModelsLogic(vtkSlicerModuleLogic)
| vtkSlicerCreateModelsLogic - slicer logic class for creating simple
| models
|
| Superclass: vtkSlicerModuleLogic
|
| This class contains methods that create model nodes useful for
| setting up IGT scenes. These methods can be called from other
| modules.
|
...
| Methods defined here:
|
| CreateCoordinate(...)
| V.CreateCoordinate(float, float, vtkMRMLModelNode)
| -> vtkMRMLModelNode
| C++: vtkMRMLModelNode *CreateCoordinate(double axisLength,
| double axisRadius, vtkMRMLModelNode *modelNodeToUpdate=NULL)
|
| CreateCube(...)
| V.CreateCube(float, float, float, vtkMRMLModelNode)
| -> vtkMRMLModelNode
| C++: vtkMRMLModelNode *CreateCube(double x, double y, double z,
| vtkMRMLModelNode *modelNodeToUpdate=NULL)
|
| CreateCylinder(...)
| V.CreateCylinder(float, float, vtkMRMLModelNode)
| -> vtkMRMLModelNode
| C++: vtkMRMLModelNode *CreateCylinder(double height,
| double radius, vtkMRMLModelNode *modelNodeToUpdate=NULL)
|
| CreateNeedle(...)
| V.CreateNeedle(float, float, float, bool, vtkMRMLModelNode)
| -> vtkMRMLModelNode
| C++: vtkMRMLModelNode *CreateNeedle(double length, double radius,
| double tipRadius, bool markers,
| vtkMRMLModelNode *modelNodeToUpdate=NULL)
|
| CreateSphere(...)
| V.CreateSphere(float, vtkMRMLModelNode) -> vtkMRMLModelNode
| C++: vtkMRMLModelNode *CreateSphere(double radius,
| vtkMRMLModelNode *modelNodeToUpdate=NULL)
|
...