I’m importing a 3d model created in another program and trying to align it with the same model created in Slicer, and I’m running into a problem with the normals of the model.
Here’s the model after import:
And here’s the same model after a reflection using the Transforms module:
This appears to be a problem with the normals - I can reverse it with Surface Toolbox’s flipped normals.
However, is there a way to do a reflection which doesn’t flip the normals?
Here are my Linear Transform settings to reproduce this effect: