如何避免node.SetName()重名呢? 比如,当重名时会自动添加数字,“N”,“N1”…
How to avoid duplicate names in node.SetName()? For example, when the name is the same, the number will be automatically added, “N”, “N1”…
解决了:
node.SetName(slicer.mrmlScene.GetUniqueNameByString("N"))