How to get GPU texture id or texture buffer?

Operating system: Windows 10
Slicer version: 4.11

I loaded the sample data and displayed the volume in 3D view by choosing “VTK GPU Ray Casting”.

Now I need to get texture id or texture buffer to do other process.
Is there a way to get it?

2 posts were merged into an existing topic: How to get GPU texture id(or handle) or texture buffer?