Importing rigged/animated 3D models from Blender

I’ve checked and .bvh has both armature and motion capture data. Blender has a .bvh exporter, so I guess if you can import something to Blender then you can export it as .bvh and then Bender (=Slicer+extra modules) can use it for creating animations.

@Johan_Andruejol @finetjul Can you confirm?